Hey George,
Thanks for getting back to me. It could be AUM57 I'm not super sure. I know it was in the 50s I know it's outdated code.... my project is a weird mix of A6 standrads with the new A7 stuff. I don't think it's meshing too well. I did set the material on my object. What I've noticed is if I try to give a bump map to a map entity the texture renders as white at run time. Why does this happen? If I set an "effect" on a bsp based level object it appears fine. Is there any reason for this? I apologize if I'm unclear.