Hello

I noticed a shadow anomalies, when I use the ODE Physic with shadow_stencil = 2; (see the screenshot), btw in Manual i found a mistake about "ph_selectgroup ( var bitmask );" under Remarks: Here's a sample bitmask for ph_selectgroup( 6 ), where 6 corresponds to the bits 1010: <- should be a 0110 bits.



Thanks


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P