I noticed a shadow anomalies, when I use the ODE Physic with shadow_stencil = 2; (see the screenshot), btw in Manual i found a mistake about "ph_selectgroup ( var bitmask );" under Remarks: Here's a sample bitmask for ph_selectgroup( 6 ), where 6 corresponds to the bits 1010: <- should be a 0110 bits.
Thanks
Regards, Robert
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Everything should be made as simple as possible, but not one bit simpler. by Albert Einstein