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Terrains from Blender #255563
03/11/09 11:03
03/11/09 11:03
Joined: Dec 2008
Posts: 14
Nashville, Tennessee
K
Kfoster825 Offline OP
Newbie
Kfoster825  Offline OP
Newbie
K

Joined: Dec 2008
Posts: 14
Nashville, Tennessee
Hey all,

I made some terrains in blender (4 tiles) with an RGB skin and a "shadow map" skin. I exported from blender to MDL just fine, and in MED converted to terrain and applied my two skins to each of my four terrains (different skins for each, of course).

In WED, I started a new level, added my four terrains, aligned them perfectly (showed good in the 3d view), but when I compiled and ran to test it out, my four terrains are in the right order, but widely spaced apart.

I tried different skins, no skins, re=doing the models. Does anyone have a clue as to what I could be doing wrong? I'd appreciate any help!

Re: Terrains from Blender [Re: Kfoster825] #255690
03/11/09 21:38
03/11/09 21:38
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
You probably have to adapt the scale of the terrain manually
sounds as if they are scaled wrong.

-also check if the correct models are loaded (and not from a
different folder)

Last edited by Oxy; 03/11/09 21:39.
Re: Terrains from Blender [Re: Oxy] #255744
03/12/09 10:37
03/12/09 10:37
Joined: Dec 2008
Posts: 14
Nashville, Tennessee
K
Kfoster825 Offline OP
Newbie
Kfoster825  Offline OP
Newbie
K

Joined: Dec 2008
Posts: 14
Nashville, Tennessee
thanks for the reply, Oxy

I figured out my dilema....I was exporting from BLender to GS7 MDL with the script from the wiki....there's an option to use global coordinates or object coordinates. I switched to object, and it worked!


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