IF (my.animblend == equip) {
ent_animate(my,"equip",my.animate,0);
my.animate += 5 * animation_speed * time;
my.currentframe = equip;
IF (my.animate >= 60)
{
ent_animate(my,"equip",60,0);
my.animate = 60;
IF (equip_sword == 1) {equip_sword = 0;} ELSE{ equip_sword = 1;}
IF (equip_sword == 1) {my.blendframe = stand;} ELSE { my.blendframe = idle;}
IF (my.move_x != 0 || my.move_y !=0) {
IF (key_shift == 1) { my.blendframe = walk; } ELSE { my.blendframe = run; }
}
}
}