function draw_bbox(ENTITY* ent) { VECTOR vMin, vMax; while(1) { vec_set(vMin,ent.min_x); vec_rotate(vMin,ent.pan); vec_add(vMin,ent.x); vec_set(vMax,ent.max_x); vec_rotate(vMax,ent.pan); vec_add(vMax,ent.x); draw_box3d(vMin,vMax,vector(0,0,255),100); wait(1); } }
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