heh.. its really simple :))
no shaders, no problems.. this take me about 2 minutes to get it work correct wink

Code:
function draw_bbox(ENTITY* ent)
{
	VECTOR vMin, vMax;  
	while(1)
	{
		vec_set(vMin,ent.min_x);    
		vec_rotate(vMin,ent.pan);
		vec_add(vMin,ent.x);
		
		vec_set(vMax,ent.max_x);		    
		vec_rotate(vMax,ent.pan);
		vec_add(vMax,ent.x);
		
		draw_box3d(vMin,vMax,vector(0,0,255),100);
		wait(1); 
	}
}



1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro