Hello everyone,
since more than a year i'm working on the online multiplayer project "Bounci Madness". I've already shown some impressions of the first versions of it. Already this versions were one of the few real-working multiplayer games in A6/A7.
Now, the new version 2 is released. It offers many new features, an even-better multiplayer core, computer-controlled players (Bots) and a complete remake of the game-graphics. Also, some new technics of A7 (like the data-compression) has been implemented.
What kind of game is "Bounci Madness"?Bounci Madness is an online Multiplayer Game. Every player plays a ball on a roof-top of a skyscraper and has to do different things. The game-targets are very diversely in dependance of the current game mode. For example, in one game modes you have to catch a flag and hold them for a couple of seconds.
In an other game mode - called "Sudden-Death" - you play on dynamically grounds and "just" have to stay as the last one the map - sounds easy? Isn't it!
The Multiplayer FeaturesBounci Madness is (as far as I know) one of the few working multiplayer games which use the native engine transfer for data-exchange.
- You can configure your server via config files (manually and with extern tools) and while runtime over a client-console
- Every server will be listed in a online-server list which can be browsed in the game and online
- Up to 30 players can compete on each server
Computer-Controlled-Players ("Bots")On the server, you can add players which are controlled by the server. They have a complex algorithm in order to understand the different targets of the current game mode and to behave as "normal" as possible. Well, sometimes they behave very strange, but they are just a small extra to fill up the servers (like you do it in other online games like "Counter-Strike")
The PhysicsTo simulate a realistic behaviour of every ball, Bounci Madness is doing all physic-calculations on the server. Also, Bounci Madness has a lot of special physic functions like magnetic behaviour of objects, Jump-Platforms or Real-Time Shape-Manipulation (Morph the ball into a cube, for example)
The GraphicsWe use dynamic soft-shadows in order to create a great looking enviorment. Also, a lot of particle-effects and normal-mapping shaders sum up the look of the virtual-world.
Sounds and MusicOf course we also have sound-fx and different music. The user has also the ability to insert his own mp3-files.
More InformationBounci Madness is a freeware game.
You can download the whole game (90 MB) for free. Just click on the link below and choose a Download Mirror:
http://tsgames.de/index.php?item=122(German Web Page)
Also, you can watch the current game-server list on this web-page.
May I will show a trailer next time.
Comments & Critics are welcome =)
Regards
TSGames