Quote:
You can achieve "some sort" of parabolic movement simply by making the velocity vector of the particle always pointing at the player. To give it a little more movement, make the velocity vector's amplitude increase gradually, this way the particle will "fall" a little (to the bottom of the screen) before gaining velocity towards the player. (This is known as the predator-prey model)

Thx for it, but can you explane me how to set a vector from the destroyed enemy to the player and move one object towards it please?