Hello guys, I was just about to open a ticket with support, hehe. Sorry the rush, but you know, new engine and I dont have much time yet to work with it, so I need to spend very good my time.
Hey Ottawa,
same result using sun values and a light source (one). I just dont know what happenned.
jcl:
Yes, what I mean is that brightness in the ground. But I enabled shadow and it did not work.
Anyway guys, I just gived up, I put in my head "hey, I made something wrong". I got all tips from this forum and created another map. This time is better. I tried to not put too much blocks inside others (I read here this can cause problems), any change that I made I compile again to find if something is wrong.
In this new map I'm using blocks for the terrain, trees are models, leafs are models, all rocks are models. I put a prefab into the ground to see if it transforms its shadows strangely (it happens once that the shadows of a prefab block could be visible below the own block - look my first in image in first message of this topic to know what I mean).
DETAILS:
- I'm using shadow_stencil = 1;
- I'm using shadow_mode |= IGNORE_MODELS;
This first screen I'm using the sun as light source:
Sun: 255,255,174
Ambient: 50,50,50
Azimuth: 25.000
Elevation: 50.000

The shadow of big rocks are not showing because I put an action in each rock (but shadow was still enabled, I dont know why the shadow are not here). The script is simple, it just set the rock as entity, so I calculate that a grass model (created automatically) will not be created above the rock.
This is the other screen using a light source (not sun):
Light: 255,255,176
Range: 3000
HiRes and Dynamic

This time no action was attached in any rock, so the shadows worked good. BUT, this view is while I'm in a certain position in the map. If I just move a little bit forward, look what happens with my shadow:

My point is: I did so much little and simple things, but the shadows just dont work. So, I'm afraid to continue further with my project and to compile big maps with this problems.
If possible, what do you guys suggestion me to do in my sceneries regarding lights? How can I put good shadows?
Thanks for all the help. I need to know all about the engine before starting a big game already planned and with some money on it. And I need to know the engine before buy Comm and PRO versions.
EDIT: own, and If this helps, here follows my PC specs:
Core 2 Quad
4 GB Ram
XFX 9600 GT
Regards
Alexandre