Oh well, I fixed my problem with a for loop that checks through the vertexes and adds leaves to them accordingly, and then assigning an action that makes it always be parallell with the camera smile

Here is the code for the people who maybe wants it smile

Code:

STRING* leaf_string = "leaf.bmp"; //The leaf file, can be a plane mdl with alpha aswell
ENTITY* mdl_with_vertexes_only; 

action face_camera()
{
	while(1)
	{
		my.pan = camera.pan;
		my.tilt = camera.tilt;
	wait(1);
	}

}

function Add_leaf_to_vertex(ENTITY* ent)
{
  var i;
  for (i = ent_vertices(ent); i > 0; i--) // repeat until all vertices are checked
  {
    VECTOR v;
    vec_for_vertex(v, ent, i);
    ent_create(leaf_string,v,face_camera);
  }
} 

action tree() // Assign this to the mdl file that is supposed to have only vertexes
{
	mdl_with_vertexes_only = me;
	Add_leaf_to_vertex(me);
}