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Re: Drawing inside polys
[Re: Lukas]
#256089
03/14/09 16:09
03/14/09 16:09
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Joined: Feb 2008
Posts: 3,232
Australia
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Or, (if I understand want you want, cause I dont understand Lukas at all) in MED, go to "faces" mode, select all polys and hit the "flip-normals" button. (on the top toolbar, left of the magnet)
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Drawing inside polys
[Re: Lukas]
#256097
03/14/09 17:05
03/14/09 17:05
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Posts: 3,232
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Ah, kewl!. I have never tried using mirror before.... Thanks Is there any actual difference in our two approaches? (I mainly build outside MED)
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Drawing inside polys
[Re: EvilSOB]
#256290
03/15/09 20:31
03/15/09 20:31
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Joined: Jan 2009
Posts: 34
DrunkenPirate
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Humm I was attempting to do this in lite-c but I guess that'll have to do. Thanks.
Last edited by DrunkenPirate; 03/15/09 20:54.
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Re: Drawing inside polys
[Re: DrunkenPirate]
#256310
03/16/09 01:58
03/16/09 01:58
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Posts: 3,232
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Oh, OK sorry. Hmm gimme a day and I may be able to come up with something. "Should" be possible to flip the normls using directx functions.
[EDIT]Sorry, no can do. Not with my limited skills.
Last edited by EvilSOB; 03/16/09 11:14.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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