The view size equals the render target size. I also tested setting it to a different size, but no luck.

I made more tests: As soon as i call bmap_rendertarget ANYWHERE in my code, i can't use smaller render targets anymore. They always have to be the same size as screen_size.x/y. Happens with my shade-c plugin, happens with the shaderviewer: Call bmap_rendertarget anywhere in the code and small rendertargets go haywire wink

[edit] Don't know if this is of any interest, but here are my PC specs:
- Windows XP Prof, SP 3
- Gamestudio A7 7.7
- Core 2 Duo P8400 @ 2.26GHz
- Gefore 9800M GTS
- 3GB RAM


Shade-C EVO Lite-C Shader Framework