Watsup everybody, its Jumpman again from the shadows.

Ive got a non graphical update for tomorrow armor. This one showcases a team deathmatch between AI's, Soldier/Troop AI's, special movements, and other general stuff.

Read below before watching the movie to see whats going on behind the scenes.

Special Movement:
All units are given 1 special movement that is innate to them, and costs nothing to use. They can be for movement, defense, or offense:

1. Combat Roll: certain units can combat roll, closing the distance between them and their target, or rolling out of danger and behind cover. Shotgunner units make use of this to get in close and let off some buckshots.

2. Armor Charge: Due to their high armor values, mechanized units can charge towards their enemy and deal damage based on the amount of armor they have. Heavy tanks deal devastating single target damage, and are almost guaranteed to 1 shot soldier units if given enough armor.

3. Hughes' Heavy Stomp: A special given to Hughes, which lets him stomp the floor, knocking down 3 enemies and dealing damage based on Hughes' current strength. Cannot knock down units with high Foritude stat.

A.I

Deathmatching AI's move in groups, and will alert any allies if under fire. If a unit is outnumbered, he will find cover. If he has allies, he will be more aggressive.

Units have access to the same abilities and limits as the player does, there is no cheating on their part.

Simply changing a few numbers can be the difference between a defensive, high armored AI, to an aggressive sharpshooter a missile barrage monster, or a shotgunning soldier with a deathwish.

Gameplay

Soldier units generally have very low armor values, and have slim to non deflection armor. However they are generally faster, more maneuverable, and have a lower hit profile. AI soldiers can hear enemy bullets better than mechanized units.

Mechanized units have extremely high armor and deflection values, making them moving fortresses. They also generally have faster shell firing rates, and more damaging machine guns. The units with the Armor Ram can be devastating, and can change the players tactics of coming up close to the tanks deadzone.

The player can lock in on a target, for an easier time to fire while moving, as well as perform special abilities.


Keep an eye out in the video for:

Flamethrowing soldiers
Combat flipping
Electricity Discharging
Armor Ramming
Heavy Stomping
Homing Missile mini-cutscenes
Reflective Shields
Armor Boosts
Lazer Beams
Super Shells

More handdrawn animations, explosions and death!!