Hello devs

Please, is it possible to implement the function "Transform global" for terrains? But what I really need is to "center model/terrain".
I use a software (PNP TerrainCreator) to make my terrains, it has a export plugin for 3DGS. But, somehow, when I export, the terrain comes with z + 1000 in MED (not 1000 exacly, it is just an example).
So, what I need to do: convert to a model, transform model, center model, save as MDL, open the MDL, convert to terrain and save. Now my terrain is in the right place of X,Y,Z.
If I do not make that, my terrain stay in the wrong place at Z position, and then I need to put it down manually.
Just a suggestion.
Thanks