please, I made a simple map (to test shadows, etc) and it compiled to a WMB file with 80 MB o.O Is that right? Anybody know what is the most thing that count in a map size?
Thanks.
XandeCK Lead Developer JogadorVIP.com
Re: WMB size after compile - quick help
[Re: xandeck]
#256540 03/17/0912:1403/17/0912:14
i guess we have a related problem. the more the lights and detail the bigger the as what cowabanga said. the problem i have is i already remove all the lights etc.. but still im getting the same size. any way to purge it. ?
The size is the same, because I was using shadow stencil 1 (rocks and trees were models). So the map, during compiling, was not too much influenced by shadows.
I made another map to solve... somehow, is smaller... and I'm using terrains as map now...