Thank you all for taking a look, your words are encouraging as well as criticizing!
@Ello: yup I plan to release a demo, when the game gets more playable.
@Dazz: Yup, the sounds get way out of hand, I will need to reduce the distance at which they play. Other crackling effects were mistakes in the wave files.
@Ryangregory: The control scheme is actually pretty primitive, but hopefully simple. WASD to move relative to the camera, right mouse for machine gun, left mouse for shell/grenade, keys 1-9 for special abilities, and the shift key for special movements.
@DiegoFloor: Yea, at times the combat and effects can be a little too much, especially the bomb explosions white-washing the screen. Ive gotten a few critisims about the amount of things going on at once, and I may have to tone it down....
@Dark_samurai: No, this is not templates, or a wargame tutorial I downloaded and modded. This is the result of about 1 and a half years of frustration and happiness. However a wargame idea is obviously not a new idea under the sun. But I plan to introduce, hopefully, a unique storyline, characters and art style.
@Pappenheimer: My plans are to make a game! I planned on doing a very short online comic to introduce the world a little bit, but thats too far to tell.
When I get through some of the legal legwork that surrounds releasing a game, I will be more than happy to let you all get your hands on a demo, but of course there is no release date for it. This is not a milestone driven, metrics based team effort, but a sporadic solo homebrew project with alot of.......love.