ok.. the tile-by-tile editor..

My problem is, that the cursor-block isn´t shown at the cursor position.

See Screen:

http://daten.rmxpworld.de/shot_0.jpg

The block-model has to be on the position of the red cursor square...

Here´s the code i use at the moment ( based on an idea by flits ):
Code:
function editor_raster_scale(var* pos,var tile_size)
{
	// ->scale to raster
	if(abs(fraction(pos[0]/tile_size)) > 0.5)
	{pos[0] += (tile_size/2)*sign(pos[0]);}
	if(abs(fraction(pos[1]/tile_size)) > 0.5)
	{pos[1] += (tile_size/2)*sign(pos[1]);}
	pos[0] = pos[0] * 1/tile_size;
	pos[1] = pos[1] * 1/tile_size;
	pos[0] = integer(pos[0]);
	pos[1] = integer(pos[1]);
	pos[0] = pos[0] * tile_size;
	pos[1] = pos[1] * tile_size;
	
	Feldhelper.x = pos[0];
	Feldhelper.y = pos[1]+128;
}

function mouse_controll()
{
	temp.x = mouse_pos.x;
	temp.y = mouse_pos.y;
	temp.z = camera.z;
	vec_for_screen(temp,camera);
	
	c_trace(camera,vector(temp.x,temp.y,-4000),IGNORE_ME | IGNORE_PASSABLE);
	
	editor_raster_scale(temp.x,32);
}


Feldhelper is the block-entity

Hope someone has an idea...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<