Hello i am looking for those Shaders who has this crystal like and diamond like shaders! Why? Because they shine,they are transparent AND they have this flat effect! Flat= You can see the edges/borders! Normal mapping shader its goroud,means you can see not the borders they are little bit smoothed! Someone can make one or find/post one here? Would be very nice
Re: [Req] Looking for crystal/diamond/etc Shaders!
[Re: Ness]
#251933 02/15/0917:0002/15/0917:00
umm, looks like you want a shader with subsurface scattering and fresnel effect - I can write this when I have some time, write me an email if your interested - Mike
http://www.groundtacticsgame.com/ Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
Re: [Req] Looking for crystal/diamond/etc Shaders!
[Re: Foxfire]
#252106 02/16/0915:5802/16/0915:58
There are two ways to get the "flat" effect on a model.
1) Add "shadeMode = flat;" to the technique in a shader. The downside to this is it usually looks like crap. It uses the normal of the frist verex of a face for the normal of the rest of the triangle. However, that normal is still interpolated. So it will appear flat, but facing the wrong direction.
2) Unweld the edges on the vertices. One easy way to do this is select the faces you want on ONE flat surface. 1) Copy the faces. 2) Delete the faces. 3) Paste the faces back, they will be in the same place, but not welded to the surrounding surfaces.
...Use the second method.
xXxGuitar511 - Programmer
Re: [Req] Looking for crystal/diamond/etc Shaders!
[Re: xXxGuitar511]
#256785 03/19/0900:1403/19/0900:14