}
gameover_pan.visible = on; //parte del gameover
black_pan.visible = on;
player.passable = on;
while(gameover_pan.alpha <= 100){
gameover_pan.alpha += 10 * time_step;
wait(1);
}
sleep(1);
while(black_pan.alpha <= 100){
black_pan.alpha += 10 * time_step;
wait(1);
}
//snd_stop(hnd);
media_stop(hnd);
sleep(1);
snd_play (fail_wav, 10, 0);
var failvalore;
failvalore = random(100);
greetings_txt.visible = on;
if(failvalore < 100 && failvalore > 75){
greetings_txt.string = fail2_str;
}
else{
if(failvalore < 50 && failvalore > 0)
{
greetings_txt.string = fail1_str;
}
else
{
greetings_txt.string = fail3_str;
}
}
snd_play(god_over,100,0);
sleep(5);
greetings_txt.visible = off;
level_pan.visible = off;
power_pan.visible = off;
wait(2);
level_load(credits_wmb);
wait(1);
}