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Re: Animator/Rigger Looking for Established Team
[Re: Gamesaint762]
#262227
04/22/09 15:10
04/22/09 15:10
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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I can recommend gamesaint's work to anyone. He does professional work at a fast pace. His work is beyond what most of us have seen around here. I originally recommended gamesaint because he requested me to, and he assured me that his work would be top-rate and timely. Unfortunately I never got the animation he promised because he apparently could not finish it or something else went wrong. Therefore I have to take back my recommendation and apologize for recommending anyone based on their "promise" instead of the actual delivery. Next time I recommend someone for art work or otherwise, we can be darn sure that they can do what they say they can do.
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Re: Animator/Rigger Looking for Established Team
[Re: Gamesaint762]
#262278
04/22/09 21:39
04/22/09 21:39
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Locoweed: I was pretty impressed with your video and game idea. I had a similar idea a few months back, i was wondering if you're actually building the same thing (it'd be very exciting, cause i think it's an AWESOME concept for a game that has NEVER been done before and I can't understand why).. So, here's my concept, tell me if you're doing something like that:
As an example, say it's a 1v1 game... Since we're talking about a MMO game (at least i am), that means, at least 12-22 players will be playing... let's say it's 22.. So..
2 players are the commanders and they're playing an RTS game.. Each commander has 10 human players in his team.. When the commander player builds a soldier from the barracks, a human player can be assigned to that soldier, and he'll be playing him in FPS mode.. He can do as he likes, but when the commander selects that soldier and gives him a command (f.e. right click to go somewhere.. or right click on an enemy unit to attack it), what will happen is, there will be an objective on that FPS player's screen on the top left corner saying: "Primary Objective: Move to Location x=400 y=200 (and a pin point on his mini map), OR, Attack (x) enemy solider or building. If that FPS player follows the objective successfully he'll be awarded with points. These points are worth more than just fragging people left and right. If that player dies, he will wait until there's another available soldier built from the barracks to be assigned to.
And that's pretty much it.. There could be CTF missions, or it could be more of a Commandos game than an RTS game, and the commander player makes up the plan and gives his commands, and the FPS players can control units with unique abilities for each one, like in the Commandos games, or Team Fortress 2.
Anyhow, let me know if that's what you mean by FPS/RTS. I know I won't be making this game any time soon so i'm just excited to hear that someone else is..
Nitro: If you never saw any of gamesaint's work you shouldn't have said things like: "His work is beyond what most of us have seen around here." in the first place.. That's just lying.. If GS asked for a recommendation you should have just said what your experience was with him at the time, like "He looks like a capable fella. I'm very excited about working with him, and appreciate that he'll be making models for my project for free.." or something like that.. Also, even though promising stuff and taking it back is never good and GS should try not to do this, I can definitely relate. I've recently promised to bupaje, who I respect very much, a free tutorial for his site. However, sh*t hit the fan and I couldn't deliver. Bupaje didn't nailed me to the cross for it, instead he was cool saying that whenever I can make that tutorial would be great (and he still kept an ad of IntenseX to his site, even if he got nothing in return). Same goes for all my Intense X customers; time and time again I promise things that I fail to deliver. I'm not proud of that, but that's the life of a developer, always straggling with deadlines. We really want to help and there's no deceipt in mind when we're promising deadlines. But sometimes we can't make good on those promises. I think that since no money was involved in this, you should be understanding instead of turning against gs for failing to meet a deadline on what I can tell was just a favor and not a job.
Anyway, to stay on-topic I'd like to recommend Gamesaint to anyone thinking of hiring him. I've actually seen his work, and me and him go way back and he's a hard working developer with lots of passion for his work. If you want some animation/rigging and even modeling done, he's your guy..
Cheers, Aris
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Re: Animator/Rigger Looking for Established Team
[Re: LarryLaffer]
#262289
04/22/09 22:50
04/22/09 22:50
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
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Just because it is free should not make much difference though, if he leaves my project to go after money jobs, what is to say that he will not leave a low money job to seek after higher paying job? If someone here gives him $100, what will happen to your project if someone offers him $1000 later, do you leave the first project? You cannot leave in the middle of it with no explanations, you must finish the job. Just because I am an indy game devloper with no money does not mean that I am not a serious game developer also. When I make deals with people I expect them to stay true to their word. In this case he was having trouble with his rig for the "death" animation so I told him to send me the model without the "death" animation. I even told him that if he wanted to back out of the project that it would be fine with me, I repeated that several times but he assured me that he was going to finish it. So in reality I told him again and again that he should just quit this project and do something else but he kept telling me again and again that he would finish it next week, then the next week...before you know it there was a month gone by and he comes back with no explanations except that he wants me to teach him to export models into the engine for another client. So I spend 2 hours teaching him to do it, which is something I wouldnt normally do for free. Then dont get me started on all the time I spent with him on msn chat hoping that he would just be quiet because I had a lot of work to do myself. Just think, instead of doing all that useless blabbing, he could have finished my animations. Because he talks every TIME we are on msn I have to pretend I am offline. If you never saw any of gamesaint's work you shouldn't have said things like: "His work is beyond what most of us have seen around here." in the first place.. That's just lying. No Larry, he sent me an .avi and he sent me the walk cycle. But if you ask me if I would want another animation by him I would say no even if it was free. I dont even really want the one he is working on now. At first he kept insisting that he was glad to make it, but now that I find out that he has a sick kid to take care of I would rather he just keep it and I will never do business with him again. Im sorry that I didnt get it to you sooner. I keep my word but we never had a contract and I told you that after I did that one model I would have work comming up. We never had a written contract, thats something you get when you pay for it If a man's spoken word is not trustworthy, then his written contract is just as bogus. There have been many people burned on deals with written contracts also. I'm not proud of that, but that's the life of a developer, always straggling with deadlines. To be honest Larry, you are another one who really needs to be true to your word. Many good software companies out there dont make vain promises, you can tell the difference between bad ones and good ones by their ability to stay true. But this is a different issue than yours anyway. This is not an issue of gamesaint not able to make the deadline, it is an issue of him leaving the project for a better offer and leaving me out to dry just because he could. There is a big difference.
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