Gamestudio Links
Zorro Links
Newest Posts
Training with the R bridge does not work
by frutza. 11/20/25 22:32
Zorro 2.70
by Martin_HH. 11/20/25 17:37
Zorro 2.66
by Martin_HH. 11/20/25 17:28
ZorroGPT
by TipmyPip. 11/19/25 10:10
MRC.c and WFO
by 11honza11. 11/18/25 15:22
webGL
by Ice2642. 11/17/25 21:27
Camera always moves upwards?
by NeoDumont. 11/17/25 09:56
Future of ZorroHFT
by TipmyPip. 11/16/25 13:52
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (JeyKey II, frutza, AndrewAMD), 28,893 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
SkinnyApe, tritom, sheliepaley, Blueguy, blobplayintennis
19179 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
How to merge work and run level editor in other computer #256655
03/18/09 03:18
03/18/09 03:18
Joined: Mar 2009
Posts: 9
Viet Nam
H
hoanglaota Offline OP
Newbie
hoanglaota  Offline OP
Newbie
H

Joined: Mar 2009
Posts: 9
Viet Nam
Anybody help me ?
My group has two members.
And we use A6.5 pro edition.
My friend generate a level in wmb file format
How can I load it in my level.
When i use "Add map entity" and run, it notices file mission because our setup folder paths are different.
And if i copy my work to other computers, it can`t run.
Help me please !!!!!!!!!!!!!!!!

Re: How to merge work and run level editor in other computer [Re: hoanglaota] #257035
03/20/09 07:28
03/20/09 07:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Tell your friend to publish the project and add the wmp files to it; this way you will have everything that's needed in order to open and run it.

Re: How to merge work and run level editor in other computer [Re: George] #257061
03/20/09 10:27
03/20/09 10:27
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Another way would be to find a happy medium with both machines storing the
projects in the same (textual) filepath. (ie z:\@projects\testlevel\ folder)

OR, a windows command function that may help is the "SUBST" command.
Put a cmd file in the startup folder of each machine, that contains
Code:
SUBST Z: D:\real_path\to_projects_folder\on_this_pc
From now on, to access the contents of D:\real_path\to_projects_folder\on_this_pc folder
you cant access Z:\ folder.
So any coding that looks for the Z:\path will work the same on both PC's.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1