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Re: obstacle avoidance [Re: JazzDude] #258749
04/01/09 22:03
04/01/09 22:03
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I like the top (first) video the most... more than those agents. I think it looks cooler and more fun, it's more abstract, the agents seem more like an attempt at realism that isn't quite finished yet. But you said they weren't finished, so it's fine. their movement is just like... like I'd never move laugh

again, very nice work laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: obstacle avoidance [Re: Germanunkol] #258820
04/02/09 09:54
04/02/09 09:54

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



I'm happy you like it!

The both methods will be combined.
Think about a basic node related pathfinding plus the obstacle avoidance when obstacles accour.


I'm still working on the obstacle avoidance.
Also i have to find a solution for "Controlling Agents in High-Density Crowd Simulation"

Video not from me:


PS: to behave the individual "more human" the trick is to set more waypoints and let the individual direct to the next visible node with the shortest way to the destination.
This way the individual will walk on shortcuts - like a human does.

Re: obstacle avoidance [Re: ] #258971
04/03/09 09:43
04/03/09 09:43
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
"bi-directional flow" is the coolest part laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: obstacle avoidance [Re: Germanunkol] #260323
04/10/09 08:17
04/10/09 08:17
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
i like part with coffee smile
really cool stuff


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: obstacle avoidance [Re: VeT] #260510
04/11/09 15:18
04/11/09 15:18
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Similar to people in a crowd:

It would be very interresting to make a simulation of
cars in the city or on a high-way.
By djusting the behaviour of the cars you can show
why traffic jams happen, and
prove/disprove that speeding or slow driving is the cause.

Also the layout of the streets can be planned this way.

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