|
0 registered members (),
1,089
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: How to create skybox
[Re: hoanglaota]
#256942
03/19/09 17:06
03/19/09 17:06
|
Joined: Sep 2008
Posts: 76
Max_Prower
Junior Member
|
Junior Member
Joined: Sep 2008
Posts: 76
|
It's simple! ^^
To make a sky-sphere or dome:
Go to MED and create a sphere. Get your sky texture and apply it to the sphere ( like you would any other object). Create a 2-sided mapping (you might want to play with it a little; but I found TOP to work just fine). Then select the sphere and press flip normals. Place that model in WED and scale it to be big enough, and there is a skysphere.
To make a sky-cube:
Create a cube that is bigger than your level/stage/map (it doesn't HAVE to be hollow). Apply your sky texture to it, and go to the texture properties. Select SKY in the various tickbox options in the menu that should have popped up.
Last edited by Max_Prower; 03/19/09 17:10.
|
|
|
Re: How to create skybox
[Re: Max_Prower]
#257124
03/20/09 16:03
03/20/09 16:03
|
Joined: Mar 2009
Posts: 9 Viet Nam
hoanglaota
OP
Newbie
|
OP
Newbie
Joined: Mar 2009
Posts: 9
Viet Nam
|
It's simple! ^^
To make a sky-sphere or dome:
Go to MED and create a sphere. Get your sky texture and apply it to the sphere ( like you would any other object). Create a 2-sided mapping (you might want to play with it a little; but I found TOP to work just fine). Then select the sphere and press flip normals. Place that model in WED and scale it to be big enough, and there is a skysphere.
To make a sky-cube:
Create a cube that is bigger than your level/stage/map (it doesn't HAVE to be hollow). Apply your sky texture to it, and go to the texture properties. Select SKY in the various tickbox options in the menu that should have popped up. I try it but it does n`t almost has a texture I wanted. The texture iwanted appears at the top center, and orange texture is around it. Help me please
|
|
|
Re: How to create skybox
[Re: hoanglaota]
#257133
03/20/09 17:11
03/20/09 17:11
|
Joined: Nov 2005
Posts: 103
christian
Member
|
Member
Joined: Nov 2005
Posts: 103
|
What exactly are you trying to do? Are you trying to make a skycube with blocks or are you trying to make a skydome with a model. They have completly different methods of texturing.
For a skydome you need an image with two parts. one half is tiled as the basic sky and the other is tiled as moveing clouds.
For a skybox you need an image that is made up of six different images... one for each side of the cube. They must be in the proper order and they must tile in a certain way.
There are some free tutorials in the resources section and read the manual to find out the proper image formats. The tutorials are old but the processes for making sky boxes really has not changed.
If you are still haveing problems post again and ask questions.
"Create a cube that is bigger than your level/stage/map (it doesn't HAVE to be hollow)" The skybox does not have to be hollow? Never heard that one before!
A7 com
core 2, 2gb ram, geforce 7600
|
|
|
Re: How to create skybox
[Re: christian]
#257297
03/22/09 13:37
03/22/09 13:37
|
Joined: Mar 2009
Posts: 9 Viet Nam
hoanglaota
OP
Newbie
|
OP
Newbie
Joined: Mar 2009
Posts: 9
Viet Nam
|
Thank you very much Here is my image. I create a hollow cube. And at the top of cube, i use sky texture in standard.wad I add a model, and behavior of model is player_move. When a model sees the ceil, an orange texture appears. How can i remove orange texture in that image. Help me please.
|
|
|
Re: How to create skybox
[Re: hoanglaota]
#257373
03/22/09 23:53
03/22/09 23:53
|
Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
|
User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
|
Hi! I had that problem when I was working with A6. I think I solved it with the following code but I'm not sure...It's been a while.
tilt = -20; //move the picture by xx degres down
//entry: scale in X dimention
scale_x = 0.025;
//entry: scale in y dimention
scale_y = 0.025;
alpha = 100;
//entry: animation speed x
speed_u = 1.5; // 1.5
//entry: animation speed y
speed_v = 1.0; //0.0
flags = scene,transparent, overlay, visible; //dome
Hope this helps Ottawa
|
|
|
Re: How to create skybox
[Re: hoanglaota]
#257378
03/23/09 04:48
03/23/09 04:48
|
Joined: Nov 2005
Posts: 103
christian
Member
|
Member
Joined: Nov 2005
Posts: 103
|
I think you are using the wrong image for your sky. The square sky textures in the standard wad are for sky domes made in med. the textures used for skycubes are the long skinny ones. Try the skygorge texture and see what happens.
A7 com
core 2, 2gb ram, geforce 7600
|
|
|
Re: How to create skybox
[Re: christian]
#257629
03/24/09 12:57
03/24/09 12:57
|
Joined: Mar 2009
Posts: 9 Viet Nam
hoanglaota
OP
Newbie
|
OP
Newbie
Joined: Mar 2009
Posts: 9
Viet Nam
|
I think you are using the wrong image for your sky. The square sky textures in the standard wad are for sky domes made in med. the textures used for skycubes are the long skinny ones. Try the skygorge texture and see what happens. I try all texture of sky in standard.wad included sky_gorge but the result doesn`t change. The orange texture still appears. Do you show me some tutorials about sky, give me an example in wmp ????
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|
|
|