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Stability #257151
03/20/09 20:02
03/20/09 20:02
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline OP
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AlbertoT  Offline OP
Serious User
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Joined: Oct 2006
Posts: 1,245
Hello

I was reluctant to arise this issue in a period when our beloved 3dgs is under Unity3d attack wink

However

Is A7 stable ?

I have been using A6 for years
I did not like its workflow that much
The scripting language , well there is something better around
but...it was a rock
The most important feature, all the rest are details

Well now A7 crashes any minute or two, same as any other engine wink
At the beginning I thougt it was due to my old PC but now I purchased a new one...same problems

Also some functions apparentely do not work, and the bloody " empty pointer " message even worst tha usual

Are you experiencing the same problems ?

Re: Stability [Re: AlbertoT] #257152
03/20/09 20:14
03/20/09 20:14
Joined: Feb 2007
Posts: 353
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amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
A7 is as stable as A6 for me. Which functions do not work?

In Lite-C there is more room for mistakes with the whole pointer thing though and debugging can be a bit of a pain. The error messages often aren´t very helpful and why the hell can engine errors during debugging runs take SED down!? crazy

But the A7 map compiler isn´t very stable for me. It crashes often.

Re: Stability [Re: amy] #257153
03/20/09 20:42
03/20/09 20:42
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
Posts: 1,245
for example the new mouse_pos3d, mouse_dir3d functions

Also I get a lot of empty pointer messages even using the popular vec_... functions
Probably you are right , I must get used to Lite-c

However it crashes very often , this is evident


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