Aha, "hit" became valid in 7.20. Try this instead
Code:
   VECTOR tmpV;   vec_set(tmp, my.x);   tmpV.z -= 5000;
   you=NULL;
   var dist_chao = c_trace(my.x, temp.x, IGNORE_PASSABLE);
   if(you!=NULL)  //make sure an ENTITY has been hit
   {  if(you.OBJECT_TYPE==OBSTACULO)    //check if entity is an OBSTACULO
      {   set(mypanel, VISIBLE);   } 
      else 
      {   reset(mypanel, VISIBLE); }
   }



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial