function mouse_controll()
{
VECTOR tmpV0, tmpV1, tmpV2;
vec_set(tmpV1, vector(mouse_cursor.x,mouse_cursor.y, 1)); vec_for_screen(tmpV1,camera);
vec_set(tmpV2, vector(mouse_cursor.x,mouse_cursor.y,1000)); vec_for_screen(tmpV2,camera);
if(tmpV1.z!=tmpV2.z) //you can skip this check if camera roll is ALWAYS 0 and tilt is NEVER 0 or 180
{
vec_lerp(tmpV0, tmpV1, tmpV2, (16-tmpV1.z)/(tmpV2.z - tmpV1.z));
editor_raster_scale(tmpV0, 32);
}
}