#include <acknex.h>
#include <default.c>
ENTITY* ball1;
ENTITY* ball2;
function collision_impact()
{
ent_remove(my);
}
action ball_move()
{
my.emask |= ENABLE_IMPACT;
my.event = collision_impact;
while (!key_ctrl) wait (1); // wait until the player presses the [ctrl] key
while (my != NULL)
{
c_move(my, vector(50 * time_step, 0, 0), nullvector, GLIDE);
wait (1);
}
}
function main()
{
video_mode = 9;
level_load ("");
vec_set(camera.x,vector(0, -1000, 0));
vec_set(camera.pan,vector(90, 0, 0));
ball1 = ent_create ("ball.mdl", vector(-500, 0, 0), ball_move);
ball2 = ent_create ("ball.mdl", vector(500, 0, 0), ball_move);
ball2.pan = 180;
}