see this sample code below. it loads a level and after 10 seconds load another level.

Code:
function exit_event()
{
	level_load("test4.wmb");
}


function main()
{
var video_mode = 7; // 800x600 pixels
var video_depth = 32; // 32 bit mode

//load level
 level_load("particle.wmb");
 wait(2);
 //call game functions
 
 wait(-10);
 exit_event();
 
}



A7 commercial Team / VC++ 2008 Pro
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