Try taking a copy of the YOU pointer straight after your c_move, then use the copy from there on.
It may be that one of the "enet_" function is disturbing the YOU pointer somehow...
I dont have enet, or any understanding of it so this is just an educated guess.
Sudden thought, try turning the auto-panning back ON for the "object". And make sure
that it is rotating on its own, while the player is un-moving. Maybe its getting
the wrong action assigned to it somehow...
AND, Is the object a real model or just a sprite?
(If its a sprite, ignore the above, and lock its PAN,TILT, AND ROLL to 0.01 and test.)