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Re: community based project? [Re: Quad] #257506
03/23/09 16:41
03/23/09 16:41
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
"a very basic rc-car racing game"

To complex imo.
Take the challenge to develop a tetris clone at first.
It will stir your team up more than enough.
After that, go further.

Btw. I voted "no", because of no leadership and because everything sounds too big.


no science involved
Re: community based project? [Re: Pappenheimer] #257534
03/23/09 19:57
03/23/09 19:57
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
such a project is almost impossible to realize. there were many attempts, but i have yet to see one community project that actually got finished.


Yeah, but... Who is Lu?
Re: community based project? [Re: achaziel] #257536
03/23/09 20:14
03/23/09 20:14
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
any game can be made, you just need the right people...

unfortunately, the hard parts finding them

Re: community based project? [Re: MrGuest] #257542
03/23/09 20:51
03/23/09 20:51
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
you'll also need one hell of a good organization to manage everything. and reliable people. which are rare. at least those who'll work on a game without getting paid.


Yeah, but... Who is Lu?
Re: community based project? [Re: achaziel] #257554
03/23/09 22:23
03/23/09 22:23
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Another way to get such a project up and running is to develop a small prototype with some placeholder objects and don't forget to write a nice document which describes how the game should be once it is finished.

This shows the community that you are able to start a project, have a vision and could finish the game alone if you buy the needed assets (sounds, 3D and 2D art, etc. )

If the document leaves enought space for own ideas for those who want to join in, it could realy work for small projects.

I worked for a small company in a team of 2D and 3D artists and it took about one year to get the game ready. We had to buy sounds and to hire someone who is a professional speaker for our tutorial.

This would not be possible as a community project, because we all worked fulltime at this project - think about the time you can spend per day/week for such a project. And sometimes there are very hard times. It is easy to get lost then. In a community project this means, they leave you alone... just another dead project.

To put it together:
- start alone
- start small
- have something to show once you decide to ask for help
- starting small does not mean to move blocks around... if it is that simple, your project would not attract the community at all.

Currently I try to help another community to get something started, and it seems they stuck in a tar pit, because the whole reaction time is very very low.

So, once you start something (go into the public area and talk about it), you should make sure you have a long breath and don't give up early.

sorry for this long monolog...
-- slacer



Last edited by slacer; 03/23/09 22:25.
Re: community based project? [Re: slacer] #257557
03/23/09 22:45
03/23/09 22:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
OT:
Quote:
I worked for a small company in a team of 2D and 3D artists and it took about one year to get the game ready. We had to buy sounds and to hire someone who is a professional speaker for our tutorial.


I'm very curious. Is the game already on the market?
Do you mind to say its name, and where one can find it?

Re: community based project? [Re: Pappenheimer] #257559
03/23/09 23:13
03/23/09 23:13
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Well, that is the bad part of this story.
The client company who asked us to develop this game kicked the person who requested that game during the game development.

While we got the money for that game, it never made it into the shops.
All this happend around 2004/2005 - this means that with every new day the game gets more and more outdated which is really sad.

It was a funny sport game with 8 nice characters and some really nice levels.
I am bound to an NDA and can not talk in details about the game, sorry.

Re: community based project? [Re: slacer] #257561
03/23/09 23:23
03/23/09 23:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
That's a pity. Although I was interested to see the game, I was interested as well to get some dates about the amount of content in relation to the invested work that you mentioned: 2 artists, one coder, one year.
Thank you for that! smile

Re: community based project? [Re: lostclimate] #257568
03/24/09 00:00
03/24/09 00:00
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:
the reason there needs to be a boss is there needs to be someone around to make a decision, and guide everyone to stick with it. without that, these projects then to just fade away.
Well, we could it run it by means of anarcho-syndicalism. We could take it in turns to act as a sort of executive officer for the week, but all the decisions of that officer have to be ratified at a special bi-weekly meeting, by a simple majority in the case of purely internal affairs,but by a two-thirds majority in the case of more major decisions. cool

Re: community based project? [Re: NITRO777] #257573
03/24/09 00:59
03/24/09 00:59
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline OP
User
badapple  Offline OP
User

Joined: Apr 2006
Posts: 624
DEEP 13
there has been 2 good suggestions for game ideas , re volt and tetris , i love em both . how about combine them . hmmmm lets say the rc's are all ai , and the paths they take lead them over bridges and such that the player must build with tetris shaped blocks before his rc arrives or the rc will fall into a ditch or something and have to go back to begining?

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