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Re: How to create skybox
[Re: Cowabanga]
#257665
03/24/09 16:15
03/24/09 16:15
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Joined: Mar 2009
Posts: 9 Viet Nam
hoanglaota
OP
Newbie
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OP
Newbie
Joined: Mar 2009
Posts: 9
Viet Nam
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The orange texture still appears. LOL, it's from the templates, simply find the orange texture file and delete everything related to it in the templates script. I'll show you step by step when i'll install A6 again. Thank you very much, show me more details how to delete orange texture please!
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Re: How to create skybox
[Re: hoanglaota]
#270192
06/06/09 19:55
06/06/09 19:55
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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// define a splash screen with the required A4/A5 logo
bmap splashmap = <logodark.pcx>; // the default logo in templates
panel splashscreen {
bmap = splashmap;
flags = refresh,d3d;
}
////////////////////////////////////////////////////////////////////////////
// The following script controls the sky
sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}
/////////////////////////////////////////////////////////////////
// The main() function is started at game start
function main() So look you main script, doesn´t it? Just delete: ////////////////////////////////////////////////////////////////////////////
// The following script controls the sky
sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
} Hope you understand it 
Last edited by Rei_Ayanami; 06/06/09 20:10.
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