VIEW* test1 =
{
layer = 1;
size_x = 300;
size_y = 300;
flags = NOFLAG1 | VISIBLE;
}
ENTITY* ent;
void main ()
{
level_load(0);
wait(1);
ent = ent_create("capsule.mdl",vector(100,30,0),NULL);
wait(1);
test1.genius = ent;
// After I pointed GENIUS to the *ent, it should not be visible
// in the test1, but for some reason this does not happen :(
set(ent, FLAG1);
ent.parent = ent_create("car_mini.mdl",vector(50,0,0),NULL);
vec_set(camera.x,vector(-100,42,0));// set position for camera
}