Hey,

That's only for c-script

use
Code:
VIEW* test1 = 
{
	layer = 1;
	size_x = 300;
	size_y = 300;
	flags = NOFLAG1 | VISIBLE;
}

ENTITY* ent;

void main ()
{
	level_load(0);
	wait(1);
	ent = ent_create("capsule.mdl",vector(100,30,0),NULL);
	wait(1);
	
	test1.genius = ent;
	//  After I pointed GENIUS to the *ent, it should not be visible 
	// in the test1, but for some reason this does not happen :(
	set(ent, FLAG1);
	ent.parent = ent_create("car_mini.mdl",vector(50,0,0),NULL);
	vec_set(camera.x,vector(-100,42,0));// set position for camera
}


Hope this helps