Originally Posted By: Germanunkol
-The last screen rocks. How do you do that? don't know if it looks as great in 3d/in motion, but on the screen, it looks beautiful. Reminds me of Sauron's eye in Lord of the Ring.
Thx! It looks similar in motion. It's just the laser beam's size that leads to this effect.

Originally Posted By: Germanunkol
-The tower looks way too bright to me. Maybe play with a shader? Shadows are nice though.
I'm still working on the shaders right now!

Originally Posted By: Germanunkol
-There's too much of a contrast between the terrain and the tower at the bottom of the tower (see last screen). Adding a bit of dirt to the bottom (on the tower's texture) would make it look much better, I believe. Also, the tower's texture is very precise, high-res, while the terrain's rather blurry, which increases that contrast.
I am aware of that. Anyway I am still testing some solutions like the dirt texture (but this is not that easy because of different surface textures on the terrain) and using some kind of fundament. I'm still on this.

Originally Posted By: Germanunkol
-Do the bars on the side of the tower show when it's realoading/ready to fire/firing or when it's upgrading? If so, very well done. Looks great!!
Thanks! The bars indicate the towers upgrade level in combination with the condensators connected to it. The relod status is visualized by the eye's glowing color and intensity.

Originally Posted By: Germanunkol
Nice work, I also like the tower's upgrades a lot!
Thanks again!


GameStudio Version: A7 Pro v7.86