Gah! Me too. Oh well, one skin it is.

"Actually, no, wait a minute, whats that switch there..."

Do you think this is managable, create a duplicate SET of skins in each model, that are a low-res hit-point-color only skins.
When we have detected a hit, swap skins, c_trace(using SCAN_TEXTURE) to get the color at the target point(through TEX_COLOR),
then swap the skins back.

If its done inside 1 frame it should work, but it all depends on IF the skin swapping can be done quick enough in A6,
cause I have no idea how it switches between skins on a multi-skin model. I never have had to.

BUT do some testing of retrieving tex_color first, the manual says that it gets "color of the lightmap at the hit position."
Im not clear on how this works with multi-skin models though. It may not give us what we want...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial