Hi again!
In my network test game i have some factories (1 per network player).
These factories steam clouds if they're working.
The cloudes have no big job - only fade away.
The problem now is that I get A LOT of entites to be controlled by the server (what creates a lot of traffic).
Is it possible to create (and controll) the cloudes of (all) the factories on the client not on the server because they needn't to be synchronised?
Always when a client factory's skill10 > 0 it should steam out cloudes (on every client) but not serverside generated.
How can I realize this?