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view.lod in Commercial? #258015
03/27/09 07:12
03/27/09 07:12
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline OP
Junior Member
jimc74  Offline OP
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
I see in the beta version that there is a feature
I would be VERY happy with, it is called
"view.lod".

I was wondering if I can get that in the commmercial version
(I make car metal shaders, so it would be nice someday
to be able to have 4 different views per car....
this would be the only way)...

-Jimc74

Re: view.lod in Commercial? [Re: jimc74] #258020
03/27/09 07:35
03/27/09 07:35
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Are you aware that there is LOD capability in the shader programming itself?
Im still only reading up on shaders, so if this dosnt relate to your
request, I apologise.
Unfortunately, I cant find the document right now to aim you at it...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: view.lod in Commercial? [Re: EvilSOB] #258097
03/27/09 18:10
03/27/09 18:10
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline OP
Junior Member
jimc74  Offline OP
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
i didn't know that.
thanks, I will research it....

I need a LOD for each render-to-texture...

-jimc74

Last edited by jimc74; 03/27/09 18:12.

Moderated by  aztec, Spirit 

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