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Lite-C can not do this because a semicolon is missing.

Oops,seems my mistake laugh
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Rendering a sub-list of entities can be achieved with the IGNORE_FLAG2 mode. You can have an entity list, and temporarily or permanently set such a flag for all entities from the list.

But if I want render only 5 entities and I want render only 1 for each view (5 entities -> 5 views)?
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Bones rotation is fast, thus storing bones matrices in a buffer is not worth the effort. You'll gain more speed when using bone indices rather than names. Rotating only a parent bone won't give any advantage.


Ok, about bones i understand but if entity have many bones, so ent_bonerotate/ent_bonemove i can not use, because they very slow to set all the bones.Anyway thank you for the explanation.

Some times i need get name of animation,was-a good idea to make such function
Code:
ent_getanimation (ENTITY* ent,STRING* a_name,var frame);



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