I have a level built in WED which uses a lot of textures in a directory just above it (called textures).

The problem is when I copied it to another folder for modification the textures are not found.

Is there a way to tell the level to use the textures in a WAD(or re-add the folder after I move the level)?

I went through and built a WAD file using the textures in the original folder but unless the relative path "../textures" exists all my textures are gone.



It seems kind of silly that if it cannot find a textures folder but the same textures are available in a WAD it cannot use them.