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Re: How to create skybox [Re: hoanglaota] #257639
03/24/09 14:14
03/24/09 14:14
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: hoanglaota
The orange texture still appears.


LOL, it's from the templates, simply find the orange texture file and delete everything related to it in the templates script. I'll show you step by step when i'll install A6 again.

Re: How to create skybox [Re: Cowabanga] #257665
03/24/09 16:15
03/24/09 16:15
Joined: Mar 2009
Posts: 9
Viet Nam
H
hoanglaota Offline OP
Newbie
hoanglaota  Offline OP
Newbie
H

Joined: Mar 2009
Posts: 9
Viet Nam
Originally Posted By: Cowabanga
Originally Posted By: hoanglaota
The orange texture still appears.


LOL, it's from the templates, simply find the orange texture file and delete everything related to it in the templates script. I'll show you step by step when i'll install A6 again.

Thank you very much, show me more details how to delete orange texture please!

Re: How to create skybox [Re: hoanglaota] #258193
03/28/09 14:18
03/28/09 14:18
Joined: Mar 2009
Posts: 9
Viet Nam
H
hoanglaota Offline OP
Newbie
hoanglaota  Offline OP
Newbie
H

Joined: Mar 2009
Posts: 9
Viet Nam
Any body Who khows help me please

Re: How to create skybox [Re: hoanglaota] #270192
06/06/09 19:55
06/06/09 19:55
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Code:
// define a splash screen with the required A4/A5 logo
bmap splashmap = <logodark.pcx>; // the default logo in templates
panel splashscreen {
	bmap = splashmap;
	flags = refresh,d3d;
}

////////////////////////////////////////////////////////////////////////////
// The following script controls the sky
sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
	type = <horizon.pcx>;
	tilt = -10;
	flags = scene,overlay,visible;
	layer = 3;
}

/////////////////////////////////////////////////////////////////
// The main() function is started at game start
function main()

So look you main script, doesn´t it?

Just delete:
Code:
////////////////////////////////////////////////////////////////////////////
// The following script controls the sky
sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
	type = <horizon.pcx>;
	tilt = -10;
	flags = scene,overlay,visible;
	layer = 3;
}


Hope you understand it smile

Last edited by Rei_Ayanami; 06/06/09 20:10.
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