create variable like "turn_for_move".
1.If turn_for_move = 0, player 1 make move,after move is maded, turn_for_move = 1.
2.If turn_for_move = 1, player 2 make move,after move is maded, turn_for_move = 0.
I think this should work, or this is the way you should think to do that wink


The smaller the bug, the harder it is to kill.
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Forklift DEMO (3dgs)