create variable like "turn_for_move". 1.If turn_for_move = 0, player 1 make move,after move is maded, turn_for_move = 1. 2.If turn_for_move = 1, player 2 make move,after move is maded, turn_for_move = 0. I think this should work, or this is the way you should think to do that
The smaller the bug, the harder it is to kill. _________________________________________ Forklift DEMO (3dgs)