so CreateThread just... works? that's interesting, i haven't thought that lite-c was that much compatible to native c code.
You can take a peek in windows.h in your gamestudio folder and see what other hidden miracles are available
.
Multithreading is a must for calling a database realtime, if you don't want any stuttering. I think Lite-C simply ports it from your windows.h, together with alot of other useful functions.
Great contribution Mercuryus!
Regards,
Joozey