function turnPlayer(var angle, var turnspeed){ if (player.pan%360 >= angle - 180 && player.pan%360 < angle){ while(player.pan%360 < angle){ player.pan += time_step * turnspeed; } player.pan = angle; }else{ while(player.pan%360 > angle){ player.pan -= time_step * turnspeed; } player.pan = angle; } }
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