How about this. If it doesnt make enough sense, post the whole function containing your "game_load".
NOTE: This code must be in a separate function to your game_save, or the var temp_handle at least must be after the game_save.
temp_handle MUST NOT exist at save_game time.

Code:

function game_loader()
{
   /// whatever else before game_load
   var temp_handle = your_currently_playing_background_sound_handle;
   game_load("???",num);     //your unchanged game_load command
   snd_stop(temp_handle);         //only do this if game_load was sucessful.
   /// whatever else needs doing after game_load
}






"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial