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Re: Revolutionary Tower Systems [Re: Germanunkol] #257747
03/25/09 10:31
03/25/09 10:31
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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Joined: Jan 2005
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Originally Posted By: Germanunkol
-The last screen rocks. How do you do that? don't know if it looks as great in 3d/in motion, but on the screen, it looks beautiful. Reminds me of Sauron's eye in Lord of the Ring.
Thx! It looks similar in motion. It's just the laser beam's size that leads to this effect.

Originally Posted By: Germanunkol
-The tower looks way too bright to me. Maybe play with a shader? Shadows are nice though.
I'm still working on the shaders right now!

Originally Posted By: Germanunkol
-There's too much of a contrast between the terrain and the tower at the bottom of the tower (see last screen). Adding a bit of dirt to the bottom (on the tower's texture) would make it look much better, I believe. Also, the tower's texture is very precise, high-res, while the terrain's rather blurry, which increases that contrast.
I am aware of that. Anyway I am still testing some solutions like the dirt texture (but this is not that easy because of different surface textures on the terrain) and using some kind of fundament. I'm still on this.

Originally Posted By: Germanunkol
-Do the bars on the side of the tower show when it's realoading/ready to fire/firing or when it's upgrading? If so, very well done. Looks great!!
Thanks! The bars indicate the towers upgrade level in combination with the condensators connected to it. The relod status is visualized by the eye's glowing color and intensity.

Originally Posted By: Germanunkol
Nice work, I also like the tower's upgrades a lot!
Thanks again!


GameStudio Version: A7 Pro v7.86
Re: Revolutionary Tower Systems [Re: sPlKe] #257749
03/25/09 10:34
03/25/09 10:34
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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Originally Posted By: sPlKe
i like it.
you got music? if you need some, tell me. im not hans zimemr but i can do some nice stuff smile


I'm still looking for some nice music. So any support would be welcome. But this is a free project. A can not offer you any payment but reference in the credits of course.
So if you are fine with that, just write a pm. Would be grateful!


GameStudio Version: A7 Pro v7.86
Re: Revolutionary Tower Systems [Re: garv3] #258807
04/02/09 09:16
04/02/09 09:16
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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I nearly finished the first tower (EoR) that I presented some posts before.
The tower's AI is completed. Including upgrades, targeting, effects and special features I will reveal later. The only thing left for this tower are the "sell"-animation and some details of the "building"-animation.

But I'm very happy with the behaviour. Even in complex situations the tower acts right.

The AI of the other towers will be widely similar and so the AI programming is nearly completed...


GameStudio Version: A7 Pro v7.86
Re: Revolutionary Tower Systems [Re: garv3] #258910
04/02/09 19:42
04/02/09 19:42
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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looking forward to more videos laugh
(especially ones showing off that AI...)

(showing of? showing off?...
showing off.)

Last edited by Germanunkol; 04/02/09 19:43.

~"I never let school interfere with my education"~
-Mark Twain
Re: Revolutionary Tower Systems [Re: Germanunkol] #258927
04/02/09 23:16
04/02/09 23:16
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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Hmm...

I'm going to release more videos soon. But no one showing the AI/behaviour in detail because some of the features are still secret laugh
But you will definitely see some more videos soon! Maybe I have to censor some stuff but you will see what the game is going to be like.

So be patient please!
Thx!

derGarv


GameStudio Version: A7 Pro v7.86
Re: Revolutionary Tower Systems [Re: garv3] #258973
04/03/09 09:53
04/03/09 09:53
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
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Hitsch  Offline
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Posts: 150
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You could create a whole army of censor bars, running around trying to cover what we're not allowed to see yet smile

...sounds almost like a gameplay idea. censor bars against secrets, or nudists whistle

looking forward for new videos. (and how you manage you're censorship...)

Re: Revolutionary Tower Systems [Re: Hitsch] #258981
04/03/09 10:18
04/03/09 10:18
Joined: Jan 2005
Posts: 605
Deutschland, NRW
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garv3 Offline OP
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garv3  Offline OP
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Hehe!

It's not that much I need to censor. Some things just won't be shown and some menu buttons will be removed wink
You won't see any censor bars.


GameStudio Version: A7 Pro v7.86
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