I know how to blend between two animations using the ent_animate function, and then ent_blend.

However, I am calling a walk animation using "ent_animate", but I want to rotate a "neck" bone making use of the ent_bonerotate function.

So far I haven't found a way to blend an animation with a specific bone rotate call so that my character can walk and rotate its neck bone at the same time.


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07