Originally Posted By: EvilSOB

Thats what I understand theDust to want.

You know better then me what I want now wink

Ok,
vec_scale(Rot_Speed, (1/time_frame));
seems to improve the calculation, its more stable.
BUT the sign of the speed (very very very important) is switching all the time.
And its switching in a linear way. When the object is turning slow its switching slow and when its fast its switching fast. The sign should be the direction of the speed eek

You can try it out with my demo above.