Hi guys
Its been a looooong time since ive been on the forum! Almost 2 years have passed since I released my first game and I am going to start my new one soon. Only with this one I am going to implement some basic shaders. The target market doesn't usually have good pc's so Im looking to do the following.
I need a very basic Normal Map shader. I need info about the range of options I have. From basic 1 light (usually sunlight) source, to more complex ones. Can I get one in shader 1.x?
What are my options for self shadowing? What shader do I need? How do I run it parallel with a normal map shader, and maybe others?
What about specularity? Ive tested a normal map shader I found on the wiki, and it seems like specularity is part of it? How do I get a normal bump map effect without specularity?
Sorry for all the questions, Im delving into unfamiliar territory here. Any help will be appreciated!
Regards