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Re: Shadows Plugin Beta Version and more...
[Re: Hitsch]
#259603
04/06/09 21:10
04/06/09 21:10
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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499 in caves(is it even goes beyond that?) around 330 when everything is in sight(whole terrain) and around 250 when i center the house.
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Re: Shadows Plugin Beta Version and more...
[Re: ello]
#259872
04/08/09 02:48
04/08/09 02:48
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Joined: Jul 2004
Posts: 1,710
MMike
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,710
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Re: Shadows Plugin Beta Version and more...
[Re: MMike]
#259911
04/08/09 08:08
04/08/09 08:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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great work. - between 420 and 499 in lowest screen resolution (windowed mode) - between 200 and 250 in highest screen resolution (windowed mode) - always 59 FPS in full screen mode GF 9800 GTX I saw some gaps between some objects and shadow map. Did you ever test with lots of foliage like a small forest? Does it work similar? I have something like this in mind: http://www.garagegames.com/community/blogs/view/16853(they use some split shadow mapping for large outdoors)
Models, Textures and Games from Dexsoft
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Re: Shadows Plugin Beta Version and more...
[Re: HeelX]
#259951
04/08/09 10:39
04/08/09 10:39
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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to activate dof, you need to activate panel and navigation thing.
uncomment the line Render_navi(); from script and turn dof on.
(it works with aa if this helps with crisp)
Last edited by Quadraxas; 04/08/09 10:40.
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