So because I am sort of retentive when I get something on my mind I went and checked AC and EQ and DAoC on how they handle LoD specifically. I Was unable to determine the exact method of LoD for EQ (if any) but AC uses the 3DGS system almost to a T. (AC1 we are talking.) This allows me to strip all of the walls and details out of the interiors of my buildings for LoD 2 and strip off most of the exterior detail for LoD3. Then it's a matter of wroking with the camera_far var to achieve maximum frame without dinkering too badly with the players Field of view.

Anyoen else done any work with this please let me know =) I'm a noob and I'm barely treading water

Mark



Mark McFear Aakrana: The Forgotten Lands "It's your world now!"