my.entity_type = type_combatant_enemy;
???my.EXP = 50???
combatant();
return;
I think that´s for the end of the battle..
Ok.. best is, that you give a skill the exp of the enemy:
action Beast_enemy1()
{
my.skill99 = 50 // these are the EXP, the enemy gives after dead
if (my.leader > 0)
{
find_path();
set_ai_formation(my.ent_formation_id);
}
my.entity_type = type_combatant_enemy;
player.EXP += my.skill99; // Here i give the player the exp of the enemy
combatant();
return;
}
Like before, not tried.