BTW: Ctrl+a is the hot key for applying scale and rot to a mesh.

As far as the skins go...
Open each tile inside med...
go to edit>
manage skins>
select the skin>
texture header>
open file dialogue>
select your skin>
apply to mesh>
save file.

Last edited by Nowherebrain; 04/09/09 12:07.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/